Well Met, Adventurer.
Shall we tell a story together?
We seek gamification in everything we do.
Want to get better at running a 5K? Download an app that sends zombies after you.
Want to establish daily routines? Pick your flavor of Wordle, Connections, or the good old Crossword.
Want to choose your own adventure? Don’t mind if we do.
As societies, we have been drawn to tell stories from the dawn of time, and we have been called to play for just as long.
So what happens when we marry the two together?
Hi. I’m Sarah.
I’m an award-winning freelance Creative Bard focused on storytelling, game design, creative direction, design management, and meaningful artistic collaboration. I’ve worked on projects ranging from TTRPGs to immersive escape rooms to gamified literary classics, and have been featured at San Diego and New York Comic Cons, on Hasbro Pulse, and in dozens of publications including TIME, Rolling Stone, The New York Times, Variety, Nerdist, and more.
I value highly collaborative, deeply interactive experiences that center agency, authenticity, and diversity at their core.
Let’s embark on some disruptive, ethical, and empowering adventures together, yeah?
Past Quests
Dungeons & Dragons The Twenty-Sided Tavern
CO-CREATOR, GAME DESIGNER, & ORIGINAL TAVERN KEEPER
Off-Broadway 2024; Chicago Broadway Playhouse 2022 - 2023; Edinburgh Fringe Festival 2022; Pittsburgh CLO 2022; NYC Development 2021 - 2022; Philadelphia Fringe Festival 2021
Dungeons & Dragons The Twenty-Sided Tavern is the officially-licensed interactive D&D adventure that’s live on stage. A sprawling adventure set in the Forgotten Realms, The Twenty-Sided Tavern allows audience members to control the quest, make decisions, complete challenges, and lead their adventuring party to epic success - or woeful failures.
Over the course of multiple productions, we created 5 unique campaigns, each with a complex branching narrative map, dozens of variables, and almost infinite possibilities.
“Tomorrow’s story is still unwritten, and you are its truest author.”
Featured in:
Built to be an online experience like no other, Rubix Control was a roguelike, live escape room with 5 performers, 50 players, and two unique tracks with different puzzles, character interactions, and challenges. With over 20 unique puzzle rooms and a different saboteur each run, this is one escape room you can play through over and over again - just don’t blow up the ship!
Rubix Control
GAME DESIGNER, CREATIVE PRODUCTION MANAGER
Online, Winter 2021
Featured in:
Saving Wonderland
CREATIVE PRODUCTION MANAGER
Online 2020, Philadelphia Fringe Festival 2021, Toronto Fringe Next Stage Festival 2022
What happened to Wonderland after Alice returned home?
In this unique twist on the classic story, audience members had full control of the story, choosing paths through a branching narrative map, solving mind-bending puzzles, and searching for the missing gears to fix the White Rabbit’s watch and save Wonderland from the world-ending horrors of the Jabberwock.
Featured at:
Let’s chat.
Have a burning creative idea? Want to book me for a panel or workshop? Just looking for a special Game Master? Drop me a line and let’s see what magic we can make happen.
Professional Inquiries:
Allen Eckhouse, Logical Talent
General Inquiries: